Slashfilm recently spent some time speaking with John Knoll about the development of Rogue One during a visit to ILM. Their latest interview piece focuses on the topic of VFX used throughout the film. Check out the full interview via the provided source link and be sure to pick up your copy (or copies) of Rogue One on Blu-ray tomorrow here in the US.
A couple weeks ago, /Film had a chance to visit Industrial Light and Magic for a press event ahead of the home video release of Rogue One: A Star Wars Story. While there, executive producer and visual effects supervisor John Knoll gave us a keynote presentation showing off the hard work that went into the various visual effects in Rogue One, from the creation and destruction of Jedha to the seamless, impressive use of virtual sets. But we’ll have more on that later this week in honor of the movie’s arrival on Blu-ray and DVD.
Right now, we have an interview with Knoll where he told us how many visual effects shots were in Rogue One (including comparing the number to the rest of the Star Wars library), why recreating concept artist Ralph McQuarrie‘s designs for the Death Star with visual effects was so difficult, and much more about the visual effects of the movie.