Updates To Lightsaber Dojo in Vader Immortal: Episode III

The team at ILMxLAB has made some improvements to the Lightsaber Dojo training ground that players will be experiencing in Vader Immortal: Episode III. StarWars.com has the details on what gamers can expect from these updates.

Vader Immortal: Episode III is available now for the Oculus Quest and Oculus Rift.

Vader Immortal: Episode III arrived last week, bringing ILMxLAB‘s epic VR experience to a close in grand fashion. Throughout the Vader Immortal series, one of the most popular features has been Lightsaber Dojo: a training ground (separate from the episodic narrative) to sharpen one’s skills with a Jedi weapon. And for Vader Immortal: Episode III, ILMxLAB worked to make it the best Lightsaber Dojo yet.

“We went all out for Lightsaber Dojo III,” says Jose Perez III, supervisor, creative development and experience design at ILMxLAB. “We’ve added a number of new iconic hilts, like Luke’s saber from Return of the Jedi and Kylo Ren’s crossguard lightsaber. For the first time in the Dojo we are also allowing fans to dual-wield lightsabers, brandish Darth Maul’s double-bladed lightsaber, and even shoot blasters. If you do exceptionally well in a round — and truly embrace your inner dark side — you may even gain the ability to obliterate your opponents using Force lightning.”

The new Dojo also includes new enemy types, including Imperial stormtroopers, and new weapons like thermal detonators, allowing fans to battle in any way they like. Dojo III’s list of unlockable lightsaber hilts spans across the saga and includes Jedi and Sith alike, from Count Dooku to Ahsoka Tano and more. There are also unlockable gloves, inspired by different eras of Star Wars, a pair inspired by the rebels on Hoth, and another set inspired by C-3PO.