Star Wars Jedi: Fallen Order – Sekiro Comparisons Are Comforting

Star Wars Jedi: Fallen Order combat designer says Sekiro similarities are “a positive thing”.

Star Wars Jedi: Fallen Order’s been in development for years, so the way its combat looks a lot like “Sekiro with a lightsaber” must be mostly a coincidence, but it’s still one that the developers at Respawn Entertainment find “comforting”. GR+ sister outlet Edge Magazine spoke with several of the lead developers behind Fallen Order for an article in its latest issue, and though it covers much of the game’s development, I was particularly impressed by the grateful way they handled the comparisons to From Software’s latest game and other games that have come before.

“I thought it was pretty badass, and a little comforting to know that you could make this type of game without a stamina bar,” lead combat designer Jason de Heras told Edge. “They let you attack, they let you roll, they do all this for free – and then the AI will tell you if you’re doing the correct thing. It just confirmed to us that you don’t have to limit everything the player does; let them have a little more agency, and then let the AI give them a slap on the wrist, or a punch in the face. It was a positive thing for us to know there was a game that was similar to ours. Very similar.”

Game director Stig Asmussen has also been a fan of From Software for years. He isn’t even a Souls bandwagon jumper; King’s Field 2 – which explored some of the concepts that From Software would follow up more than a decade later with the Souls games – is one of his favorite games. That said, Asmussen believes that it’s not about liking a game and then trying to make it yourself, but thinking about what makes that particular game fun.

Read more here.

SOURCEGames Radar
James is an active member of the Star Wars collecting community, and is the Brand Director for Jedi News. James is also the host of the Star Wars Collectors Cast, and co-host of RADIO 1138 on the Jedi News Network.