Electronic Arts has posted an update that gives us a closer look at the work that went into designing the pieces of concept art used in the development of Star Wars Battlefront II. Just as they are in the creation of a feature-length Star Wars film, the utilization of concept art is a vital component to crafting a video game on such a grand scale as Battlefront II. Check out the intro to EA’s article copied below and then hit up the source link for the full read.

And be sure to navigate through the Related Articles section located at the bottom of this post for more Battlefront II news.

At DICE, we take a lot of pride in the visuals going into our games. Of course, tech contributes a lot with Frostbite being a powerful game engine, but the high level of visual fidelity wouldn’t be possible without a collaborative effort, spanning talent across different fields.

In Star Wars™ Battlefront™ II, a stellar-looking environment is never down to just a couple of artists, but rather to different crafts working together as a team. That’s the only way we can achieve the standards we set for our games.

Below, however, we’re going to take a closer look at the role of concept art specifically. By showcasing some work, and walking you through the process, we hope to give you a better understanding of its function and importance. But also, admittedly, we also just want to show off some stunning Star Wars™ art.

So, we’ll give you both!