Preview Rebellion in the Rim, Second Campaign Expansion for Star Wars: Armada

Fantasy Flight Games gives us a preview of the second campaign expansion for Star Wars: Armada — Rebellion in the Rim….

The Galaxy In Your Hands

The campaign of Rebellion in the Rim is an escalating struggle for supremacy as the Rebel Alliance and Galactic Empire fleets clash in the remote regions of the galaxy. Two players can go head-to-head, or four to six players can work as two competing teams. Each player commands a single fleet and gains new abilities as their ships do battle, but your ability to work together will ultimately determine whether your fleet ultimately succeeds or fails.

Unlike your usual game of Armada, campaign battles may contain fleets of unequal power, and they can range in size, consisting of skirmishes between small fleets—also called task forces—or encounters that include large team fleets. Players who have fought their way through The Corellian Conflict may be familiar with campaign play (which you can preview here) where you must attempt to gain campaign points over the course of several acts by participating in battles that can have permanent effects. In addition to earning campaign points, players also gain experience from these battles and earn rewards to upgrade their task forces’ capabilities. But unlike The Corellian Conflict, your fleet is not the only thing to evolve in Rebellion in the Rim.

This campaign expansion introduces a brand-new element of gameplay with task force commanders. These commanders replace commander upgrade cards attached to your fleet’s flagship, instead allowing you to build your own unique character and have them evolve throughout the course of your campaign. This gives you the chance to become more immersed in your games than ever before, watching your chosen leader learn and develop until they can stand amongst the most prestigious starship commanders in the galaxy. If you can help your commander succeed in their battles in the Rim, you may be able to solidify their position in the fleet, set them on the course for further promotion through the ranks, and ultimately seal their place in the annals of history.

Evolving With the Battle

The Rim may be a lawless backwater compared to the glittering Core Worlds, but it is the largest region of the known galaxy and the perfect place for an aspiring commander to make their mark. At the beginning of your adventure in Rebellion in the Rim, you create your task force commander by choosing a tier-1 ability and then developing their skills as they gain more experience over the course of the campaign. The commander’s ability is written on their fleet roster which also records the name you have chosen for them. Through this roster, you can watch your commanders grow from novices to full masters in their fields. For example, if your commander devotes their studies to squadron tactics, they may begin the campaign specializing as a Master Coordinator or practicing Rapid Deployment.

Some abilities, like Master Coordinator, are ranked, linked by an arrow to higher-tier abilities with the same name. A commander must have the lower-tier version of a ranked ability to purchase the next rank of that ability and replace their lower-tier version. Meanwhile others, like Rapid Deployment, simply offer their advantage without the possibility of growth. But you can always choose to replace one ability with another, provided you have the experience to purchase your new ability. You are not strictly bound by choices you make before the battle begins. A true commander is able to change course depending on the needs of their fleet.

Read more here, and pre-order your copy of Rebellion in the Rim (SWM31) from your local retailer or online through the Fantasy Flight Games website (arriving Q3 2019).