Official Databank Entries, Design Inspirations For Star Wars Jedi: Fallen Order

Today is a big day for the release of information pertaining to Electronic Arts’ new Star Wars Jedi: Fallen Order video game. In addition to the gameplay and details that came out of EA Play 2019, we have official Databank entries posted on as well as an update on how the game’s mechanics and control were heavily influenced by previous video game titles like Metroid Prime. Game Informer dishes on Fallen Order‘s design inspiration as they will be placing a focus on the title throughout this month. Fallen Order is also featured front & center on the cover of their July issue.

Star Wars Jedi: Fallen Order is set to arrive on November 15 for PlayStation 4, Xbox One, and PC. For more information and to place your pre-order, visit the game’s official website.

To gain the best understanding of the experience Respawn Entertainment is building for Star Wars Jedi: Fallen Order, you basically need to forget about past Star Wars games. Kill them if you have to. Certain elements that have become gameplay standards for Jedi-focused games still remain, like timing a button press to send a laser blast back at the stormtrooper that fired it, but the flow of combat and exploration are quite different than we’ve seen in a Star Wars title, and in fact have more in common with Metroid and Dark Souls.

The Metroid connection is exactly what you would expect. When protagonist Cal Kestis and his droid friend BD-1 explore a world, they may see areas that are out of reach or blocked by something. As the game unfolds and Cal and BD learn new abilities or are upgraded, they use new powers to open up previously unreachable zones.

Jedi: Fallen Order is a rarity among modern games in that it won’t feature an onscreen waypoint system for the player to follow. This means you won’t see a box or arrow that is always on screen, leading you to your next objective. Respawn wants players to embrace the adventuring mindset and find their own way to the destination. BD-1 can help by bringing up a holographic map that shows a three-dimensional recreation of the surrounding area along with highlighted destinations of interest. Unexplored terrain will be hidden in a fog of war.