StarWars.com shares the key art for LEGO Star Wars: The Skywalker Saga, a vibrant image that beautifully pays tribute to each trilogy and they also catch up with Jonathan Smith, head of production and strategic director at TT Games, and Craig Derrick, managing producer at Lucasfilm Games.
StarWars.com: When LEGO Star Wars: The Skywalker Saga was first revealed at E3 2019, fans were truly thrilled. What does that reaction mean to the team behind the scenes?
Jonathan Smith: It was absolutely thrilling to get that reaction at E3. We’d been working so hard on the game, in secret; falling in love with it — and it was both a relief and a moment of huge celebration to find that we’d been heading in the right direction.
Craig Derrick: Behind the scenes, the preparation, and coordination that goes into developing and revealing a game for the first time at E3 is always nerve-wracking, and you second guess everything until thrust into the spotlight of the show — ready or not. But we also knew we had something quite special with the game and were anxious to show it off, so it was a tremendous thrill (and relief!) to see how excited everyone was about it.
StarWars.com: It seems like the game is a huge undertaking — you can play through all nine saga films, and every level has been built from the ground-up. Tell us about the decision to go as big as you’re going here.
Jonathan Smith: As fans, we were always going to go big! With the conclusion of the Skywalker saga in Episode IX, and 15 years since the first LEGO Star Wars, it really felt like the right time to aim as high as possible; to create a LEGO landmark.
Craig Derrick: Look, if you had one shot or one opportunity to build a LEGO Star Wars game from the ground up that brings all nine films of the Skywalker saga together for the first time in one moment, would you capture it or just let it slip? We all knew early that to do this right, we had to do it well, and to respect what has come before while bringing new elements to the franchise. We needed the game to feel epic in scope and scale while bringing the player intimately closer to the action like never before. This required new technology, new game mechanics, and a passionate team of developers to create a cast of hundreds and all the familiar worlds they populate — all with the charm and humor you expect with a LEGO Star Wars game. Quite frankly, this game is massive because it had to be.
StarWars.com: I love that you can start the game at any point in the saga.
Jonathan Smith: Freedom of choice is a really important principle for us! We love stories and storytelling; but we also feel, both as gamers ourselves and with particular concern for young players driven to experimentation and change, that stories exist to be played with, however the player wants.
Craig Derrick: We all have our favorites that we want to jump straight into, while others may want to start with the new trilogy first, and yet we find most want to start at the beginning of the saga to see and play from where the story all began.
Read the full interview here.