From the website:
“Look, I ain’t in this for your revolution, and I’m not in it for you, Princess. I expect to be well paid. I’m in it for the money.”
–Han Solo, Star Wars: A New Hope
For the smugglers, bounty hunters, scoundrels, and scum that live on the edges of the galaxy, there’s nothing more important than staying one step ahead and having one more trick than everyone else. Though they may live outside the law and do their best to avoid attention, these rogues and lowlifes are inescapably drawn into the spotlight throughout the Star Wars saga. Iconic characters like Han Solo, Jango Fett, and Finn might shun close scrutiny, but the fact remains—these characters are just as important to the story as any admiral or Force user.
In Star Wars™: Destiny, almost every card is sorted into one of three factions. Military forces and tactics fall into Red cards, Force powers and Force users are found on Blue cards, and the sneaky, unpredictable rogues that live on the fringes are represented by Yellow cards. Our past previews have already explored Red and Blue cards, so today, we turn our attention to the schemes, con games, and fast-talking ruffians you’ll find among the Yellow cards of the Awakenings booster packs.