From the website:
“What are you doing? You’re not actually going into an asteroid field?”
One of the most defining elements of any good Star Wars game is that it can get you into the Star Wars mindset. Whether it makes you feel like Han Solo in The Empire Strikes Back or awakens you to powers you didn’t know you had, a good Star Wars game is naturally rich with both conflict and narrative. The forces of light and dark must collide, and there should be something at stake as they do.
In Star Wars™: Armada, the shapes of your conflicts are determined largely by objective cards. There are twelve objective cards in the Core Set, and each makes a major impact on the way your games play out. You and your opponent may fly the same fleets to battle against each other many different times, but if you change your objectives, each game will tell a different tale.